The atlas

The Atlas screen: five eras on one chart around a centre marked the unnamed feeling, with two of the five still sealed.

The menus have been rebuilt from scratch, and I should admit up front that this is the second attempt. I built an entirely different version first, finished it properly, looked at it for a day, and threw the whole thing out. What you are looking at now is what came after that.

Everything outside the reading is new: the title screen, the codex, settings, the about pages. The atlas is the part I am happiest with. It used to be a picture you looked at, and now it is a map you can move around in, panning and zooming and following the lines to see where the stories reach each other.

Rebuilding it turned up a few things I would rather have found sooner. On shorter screens the title screen had quietly boxed in the settings and the feedback form so you could not get to them at all. A good number of codex entries were being counted in the total while having nowhere to actually open. Both fixed, and honestly I am glad the redesign made me go and look.

Then, since I was already in there with the lights on, I did the longest editorial pass this project has had. The finding that embarrassed me most: a fair few chapter titles were announcing their own endings before you had read a word. Several choices had the same problem in a different shape, asking you to decide something the page had already described happening, so you would read that she did a thing and then be asked whether she did it. Those now sit where the decision actually lives. There is new artwork in two scenes that never had any, two older pieces redrawn because they had drifted from what the writing says, and a long tail of continuity and phrasing fixes across all four stories.

No new chapters this time. The fifth story is still where it was, and that is where I am going next.

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